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Exploring parametric design through 3ds Max, Revit, Rhino and More.
http://designreform.net/
PageRank: Not available
(Clicks: 1; Added on: Sep 18, 2012) Listing Details Report Broken  Listing
Tutorials about 3d modeling, texturing, and lighting.
http://www.neilblevins.com/cg_education/cg_education.htm
PageRank: Not available
(Clicks: 0; Added on: Sep 18, 2012) Listing Details Report Broken  Listing
Before beginning to do 3-D drawing, you must learn CAD fundamentals and computer aided drafting. What type of computer and software is needed to get started? Answers here.
http://www.eco-nomic.com/indexthn.htm
PageRank: Not available
(Clicks: 1; Added on: Sep 18, 2012) Listing Details Report Broken  Listing
This site has great resources for 3D artists, with Maya and 3D Max tutorials, NURBS and Polygons and other useful links, with industry links.
http://www.blackorb.com/
PageRank: Not available
(Clicks: 0; Added on: Sep 18, 2012) Listing Details Report Broken  Listing
Basics for 3D rendered illustration presented with sound, animation, and javascript. Step by step Photoshop 3D effects also.
http://www.gic.net/avant.html
PageRank: Not available
(Clicks: 0; Added on: Sep 18, 2012) Listing Details Report Broken  Listing
Making a simple bowl with C4D XL, splines and NURBS.
http://www.technoscope.com/c4d/bowl/index.html
PageRank: Not available
(Clicks: 0; Added on: Sep 18, 2012) Listing Details Report Broken  Listing
A PhD thesis in PDF format, introducing new volume graphics concepts. Includes background reviews of volume visualization and graphics. Also includes a specification of the vlib volume graphics API and describes volumetric ray-tracing. [PDF]
http://www.cs.swan.ac.uk/~csandrew/papers/winter_phd.pdf
PageRank: Not available
(Clicks: 1; Added on: Sep 18, 2012) Listing Details Report Broken  Listing
- Describes a method to visualize the curved spacetime around blackholes. By Tetsu Satoh, Haruo Takemura and Naokazu Yokoya. [PDF]
http://yokoya.aist-nara.ac.jp/paper/datas/267/skapps_0132.pdf
PageRank: Not available
(Clicks: 0; Added on: Sep 18, 2012) Listing Details Report Broken  Listing
Papers about Monte Carlo and quasi-Monte Carlo methods, highly uniform point sets, particle methods for transport equations and wavelets and the lifting scheme.
http://graphics.uni-ulm.de/
PageRank: Not available
(Clicks: 0; Added on: Sep 18, 2012) Listing Details Report Broken  Listing
Eric Veach and Leonidas J. Guibas describes a method for solving the light transport problem that performs especially well on problems that are usually considered difficult, e.g. those involving bright indirect light, small geometric holes, or glossy surfaces.
http://www-graphics.stanford.edu/papers/metro/
PageRank: Not available
(Clicks: 0; Added on: Sep 18, 2012) Listing Details Report Broken  Listing
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